.
MUITO BEM ESCRITO
Tudo o que eu queria
no Natal, era ser pirata!
𝖥𝗈𝗋𝖺𝗆 𝗆𝖾𝗌𝖾𝗌, 𝗉𝖺𝗋𝖺 𝗇𝖺̃𝗈 𝖽𝗂𝗓𝖾𝗋 𝖺𝗇𝗈𝗌 𝖺 𝗍𝖾𝗇𝗍𝖺𝗋 𝖼𝗈𝗇𝗏𝖾𝗇𝖼𝖾𝗋 𝗈𝗌 𝗆𝖾𝗎𝗌 𝗉𝖺𝗂𝗌 𝗊𝗎𝖾 𝗈 𝖡𝖺𝗋𝖼𝗈 𝖽𝗈𝗌 𝖯𝗂𝗋𝖺𝗍𝖺𝗌 𝖽𝖺 𝖯𝗅𝖺𝗒𝗆𝗈𝖻𝗂𝗅 𝖾𝗋𝖺 𝗈 𝗉𝗋𝖾𝗌𝖾𝗇𝗍𝖾 𝖼𝖾𝗋𝗍𝗈 𝗉𝖺𝗋𝖺 𝗎𝗆 𝗆𝗂𝗎́𝖽𝗈 𝖽𝖺 𝗆𝗂𝗇𝗁𝖺 𝗂𝖽𝖺𝖽𝖾. 𝖤 𝗁𝗈𝗎𝗏𝖾 𝗎𝗆 𝖺𝗇𝗈 𝗊𝗎𝖾, 𝗇𝖺 𝗆𝖺𝗇𝗁𝖺̃ 𝖽𝖾 𝖽𝗂𝖺 𝟤𝟧 𝗅𝖺́ 𝖾𝗌𝗍𝖺𝗏𝖺 𝗎𝗆 𝖾𝗆𝖻𝗋𝗎𝗅𝗁𝗈 𝖽𝖾𝗆𝖺𝗌𝗂𝖺𝖽𝗈 𝗀𝗋𝖺𝗇𝖽𝖾 𝗉𝖺𝗋𝖺 𝗈 𝗊𝗎𝖾 𝖾𝗋𝖺 𝗇𝗈𝗋𝗆𝖺𝗅. 𝖲𝗂𝗆 𝗇𝖺 𝗆𝖺𝗇𝗁𝖺̃ 𝖽𝗈 𝖽𝗂𝖺 𝟤𝟧 𝗉𝗈𝗋𝗊𝗎𝖾 𝖾𝗎 𝗌𝗈𝗎 𝖽𝗈 𝗍𝖾𝗆𝗉𝗈 𝖾𝗆 𝗊𝗎𝖾 𝗌𝖾 𝗋𝖾𝖼𝖾𝖻𝗂𝖺𝗆 𝗈𝗌 𝗉𝗋𝖾𝗌𝖾𝗇𝗍𝖾𝗌 𝖽𝖾 𝖭𝖺𝗍𝖺𝗅 𝗉𝖾𝗅𝖺 𝗆𝖺𝗇𝗁𝖺̃, 𝖾 𝗊𝗎𝖾 𝗌𝖾 𝖿𝖺𝗓𝗂𝖺 𝖽𝖾 𝖼𝗈𝗇𝗍𝖺 𝗊𝗎𝖾 𝗈 𝖯𝖺𝗂 𝖭𝖺𝗍𝖺𝗅 𝗍𝗂𝗇𝗁𝖺 𝗏𝗂𝗇𝖽𝗈 𝗉𝖾𝗅𝖺 𝖼𝗁𝖺𝗆𝗂𝗇𝖾́. 𝖤 𝗇𝖺𝗊𝗎𝖾𝗅𝖾 𝖺𝗇𝗈 𝗅𝖺́ 𝖾𝗌𝗍𝖺𝗏𝖺 𝗈 𝗍𝖺̃𝗈 𝖽𝖾𝗌𝖾𝗃𝖺𝖽𝗈 𝖡𝖺𝗋𝖼𝗈 𝖽𝗈𝗌 𝖯𝗂𝗋𝖺𝗍𝖺𝗌!
𝖮 𝖡𝖺𝗋𝖼𝗈 𝖽𝗈𝗌 𝖯𝗂𝗋𝖺𝗍𝖺𝗌 𝗃𝗎𝗇𝗍𝖺𝗆𝖾𝗇𝗍𝖾 𝖼𝗈𝗆 𝖺 𝖦𝖺𝗋𝖺𝗀𝖾𝗆 𝖽𝖺 𝖦𝖺𝗅𝗉 𝖾 𝗈 𝖢𝖺𝗌𝗍𝖾𝗅𝗈 𝖽𝖾 𝖦𝗋𝖺𝗒𝗌𝗄𝗎𝗅𝗅 𝖿𝖺𝗓𝗂𝖺 𝗉𝖺𝗋𝗍𝖾 𝖽𝖺 𝖲𝖺𝗇𝗍𝗂́𝗌𝗌𝗂𝗆𝖺 𝖳𝗋𝗂𝗇𝖽𝖺𝖽𝖾 𝖽𝗈𝗌 𝖻𝗋𝗂𝗇𝗊𝗎𝖾𝖽𝗈𝗌 𝖽𝗈𝗌 𝖠𝗇𝗈𝗌 "𝟪𝟢.
𝖤𝗌𝗍𝖾 𝗍𝗂𝗉𝗈 𝖽𝖾 𝖻𝗋𝗂𝗇𝗊𝗎𝖾𝖽𝗈𝗌 𝖿𝗈𝗆𝖾𝗇𝗍𝖺𝗏𝖺 𝖺 𝗇𝗈𝗌𝗌𝖺 𝗂𝗆𝖺𝗀𝗂𝗇𝖺𝖼̧𝖺̃𝗈, 𝖿𝖺𝗓𝖾𝗇𝖽𝗈 𝖼𝗈𝗆 𝗊𝗎𝖾 𝖺𝗌 𝗇𝗈𝗌𝗌𝖺𝗌 𝖺𝗅𝗆𝖺𝗌 𝗊𝗎𝖺𝗌𝖾 𝗊𝗎𝖾 𝖺𝖻𝖺𝗇𝖽𝗈𝗇𝖺𝗌𝗌𝖾𝗆 𝗈 𝖼𝗈𝗋𝗉𝗈 𝗉𝖺𝗋𝖺 𝗎𝗆 𝗂𝗆𝖺𝗀𝗂𝗇𝖺́𝗋𝗂𝗈 𝗊𝗎𝖾 𝖾𝗋𝖺 𝖼𝗈𝗇𝗌𝗍𝗋𝗎𝗂́𝖽𝗈 𝗉𝗈𝗋 𝗇𝗈́𝗌 𝖺 𝗉𝖺𝗋𝗍𝗂𝗋 𝖽𝗈 𝗆𝗈𝗆𝖾𝗇𝗍𝗈 𝗊𝗎𝖾 𝖽𝖾𝖼𝗂𝖽𝗂́𝖺𝗆𝗈𝗌 𝖻𝗋𝗂𝗇𝖼𝖺𝗋 𝖼𝗈𝗆 𝖼𝖺𝖽𝖺 𝗎𝗆 𝖽𝖾𝗌𝗍𝖾𝗌 𝗈𝖻𝗃𝖾𝗍𝗈𝗌.
𝖠𝗀𝗈𝗋𝖺 𝗇𝖺̃𝗈. 𝖠𝗀𝗈𝗋𝖺 𝗈𝗌 𝖻𝗋𝗂𝗇𝗊𝗎𝖾𝖽𝗈𝗌 𝗌𝖺̃𝗈 𝗊𝗎𝖺𝗌𝖾 𝗍𝗈𝖽𝗈𝗌 𝗆𝗎𝗂𝗍𝗈 𝗂𝗆𝖺𝗀𝗂𝗇𝖺𝗍𝗂𝗏𝗈𝗌, 𝗆𝖺𝗌 𝗊𝗎𝖾 𝗉𝗈𝗎𝖼𝗈 𝗈𝗎 𝗇𝖺𝖽𝖺 𝖿𝗈𝗆𝖾𝗇𝗍𝖺𝗆 𝖺 𝗂𝗆𝖺𝗀𝗂𝗇𝖺𝖼̧𝖺̃𝗈. 𝖥𝗈𝗆𝖾𝗇𝗍𝖺𝗆 𝗌𝗂𝗆 𝖺 𝖼𝖺𝗉𝖺𝖼𝗂𝖽𝖺𝖽𝖾 𝖽𝖾 𝗋𝖾𝖺𝖼̧𝖺̃𝗈, 𝗆𝖺𝗌 𝗇𝖺̃𝗈 𝖺 𝖼𝗈𝗇𝗌𝗍𝗋𝗎𝖼̧𝖺̃𝗈 𝖽𝖾 𝖼𝖾𝗇𝖺́𝗋𝗂𝗈𝗌, 𝗉𝗈𝗋𝗊𝗎𝖾 𝖾𝗌𝗌𝖾𝗌 𝗃𝖺́ 𝖿𝗈𝗋𝖺𝗆 𝖼𝗈𝗇𝗌𝗍𝗋𝗎𝗂́𝖽𝗈𝗌 𝗉𝖾𝗅𝗈𝗌 𝖽𝖾𝗌𝗂𝗀𝗇𝖾𝗋𝗌 𝖾 𝗉𝖾𝗅𝗈𝗌 𝗉𝗋𝗈𝗀𝗋𝖺𝗆𝖺𝖽𝗈𝗋𝖾𝗌 𝖽𝗈𝗌 𝗃𝗈𝗀𝗈𝗌 𝖽𝗂𝗀𝗂𝗍𝖺𝗂𝗌.
𝖠𝗌𝗌𝗂𝗆 𝗊𝗎𝖾 𝗈 𝖼𝖺𝗉𝗂𝗍𝖺̃𝗈 𝗌𝖺𝗂́𝖺 𝖽𝖺 𝖼𝖺𝗂𝗑𝖺, 𝖼𝗈𝗆𝖾𝖼̧𝖺𝗏𝖺 𝖺 𝗈𝗎𝗏𝗂𝗋-𝗌𝖾 𝗇𝗈 𝗊𝗎𝖺𝗋𝗍𝗈: "𝖵𝗂𝗋𝖺𝗋 𝖺 𝖾𝗌𝗍𝗂𝖻𝗈𝗋𝖽𝗈 𝗀𝗋𝗎𝗆𝖾𝗍𝖾𝗌!"; 𝗈𝗎 "𝖲𝗂𝗀𝖺𝗆 𝗈 𝗆𝖺𝗉𝖺 𝖽𝗈 𝗍𝖾𝗌𝗈𝗎𝗋𝗈! 𝖮 𝗈𝗎𝗋𝗈 𝖾́ 𝗆𝖾𝗎." 𝖮𝗌 𝖼𝖾𝗇𝖺́𝗋𝗂𝗈𝗌 𝗂𝖺𝗆-𝗌𝖾 𝖺𝖽𝖾𝗇𝗌𝖺𝖽𝗈 𝖾 𝖾𝗌𝗉𝖺𝗅𝗁𝖺𝗇𝖽𝗈 𝖺𝗈 𝗅𝗈𝗇𝗀𝗈 𝖽𝗈 𝖼𝗁𝖺̃𝗈 𝖽𝖾 𝗎𝗆 𝗊𝗎𝖺𝗋𝗍𝗈 𝖼𝗈𝗆 𝗆𝗈́𝗏𝖾𝗂𝗌 𝖽𝖾 𝖿𝗈𝗅𝗁𝖺 𝖽𝖾 𝖼𝗈𝗇𝗍𝗋𝖺𝗉𝗅𝖺𝖼𝖺𝖽𝗈 𝖾 𝗍𝖺𝗉𝖾𝗍𝖾𝗌 𝖿𝖾𝗂𝗈𝗌 𝖾𝗌𝖼𝗈𝗅𝗁𝗂𝖽𝗈𝗌 𝗉𝖾𝗅𝖺𝗌 𝗇𝗈𝗌𝗌𝖺𝗌 𝗆𝖺̃𝖾𝗌. 𝖠𝗌 𝗂𝗅𝗁𝖺𝗌 𝖾𝗌𝖼𝗈𝗇𝖽𝗂𝖽𝖺𝗌 𝗇𝗈 𝗆𝖺𝗉𝖺 𝖾𝗋𝖺𝗆 𝗊𝗎𝖺𝗌𝖾 𝗌𝖾𝗆𝗉𝗋𝖾 𝖽𝖾𝖻𝖺𝗂𝗑𝗈 𝖽𝖺 𝖼𝖺𝗆𝖺 𝖺̀𝗌 𝗊𝗎𝖺𝗂𝗌 𝗌𝗈́ 𝗍𝗂́𝗇𝗁𝖺𝗆𝗈𝗌 𝖺𝖼𝖾𝗌𝗌𝗈 𝗇𝖺 𝗆𝖺𝗋𝖾́ 𝗏𝖺𝗓𝗂𝖺.
𝖣𝗈 𝗈𝗎𝗍𝗋𝗈 𝗅𝖺𝖽𝗈 𝖽𝗈 𝗊𝗎𝖺𝗋𝗍𝗈 𝖾𝗌𝗍𝖺𝗏𝖺 𝖺 𝖦𝖺𝗋𝖺𝗀𝖾𝗆 𝖽𝖺 𝖦𝖺𝗅𝗉 𝗊𝗎𝖾 𝖺𝗀𝗎𝖺𝗋𝖽𝖺𝗏𝖺 𝗂𝗆𝗉𝖺𝖼𝗂𝖾𝗇𝗍𝖾𝗆𝖾𝗇𝗍𝖾 𝖺 𝗌𝗎𝖺 𝗏𝖾𝗓 𝖽𝖾 𝖻𝗋𝗂𝗇𝖼𝖺𝗋. 𝖰𝗎𝖺𝗌𝖾 𝗊𝗎𝖾 𝗌𝖾 𝗈𝗎𝗏𝗂𝖺𝗆 𝗈𝗌 𝗆𝗈𝗍𝗈𝗋𝖾𝗌 𝖽𝗈𝗌 𝖼𝖺𝗋𝗋𝗂𝗇𝗁𝗈𝗌 𝖽𝖺 𝖬𝖺𝗃𝗈𝗋𝖾𝗍𝗍𝖾 𝖺 𝗋𝗈𝗇𝖼𝖺𝗋 𝖼𝗈𝗆𝗈 𝗌𝖾 𝖾𝗌𝗍𝗂𝗏𝖾𝗌𝗌𝖾𝗆 𝖺 𝗉𝗈𝗌𝗍𝗈𝗌 𝗉𝖺𝗋𝖺 𝗂𝗇𝗂𝖼𝗂𝖺𝗋 𝖺𝗌 𝗌𝗎𝖺𝗌 𝗅𝗈𝗎𝖼𝖺𝗌 𝖼𝗈𝗋𝗋𝗂𝖽𝖺𝗌 𝗉𝖾𝗅𝗈 𝖼𝗈𝗋𝗋𝖾𝖽𝗈𝗋 𝖽𝖺 𝖼𝖺𝗌𝖺.
𝖠𝗀𝗈𝗋𝖺 𝗇𝖺̃𝗈. 𝖠𝗌𝗌𝗂𝗆 𝗊𝗎𝖾 𝗌𝖾 𝖾𝗌𝖼𝗈𝗅𝗁𝖾 𝗈 𝖼𝖺𝗉𝗂𝗍𝖺̃𝗈 𝖡𝗅𝖺𝖼𝗄𝗁𝖾𝖺𝗋𝗍 𝗇𝗈 𝖥𝗈𝗋𝗍𝗇𝗂𝗍𝖾, 𝗈𝗌 𝖼𝖾𝗇𝖺́𝗋𝗂𝗈𝗌 𝖾𝗌𝗍𝖺̃𝗈 𝖿𝖾𝗂𝗍𝗈𝗌 𝖾 𝖺𝖼𝗈𝗇𝗍𝖾𝖼𝖾𝗆 𝗍𝗈𝖽𝗈𝗌 𝖽𝖾𝗇𝗍𝗋𝗈 𝖽𝖾 𝗎𝗆 𝖾́𝖼𝗋𝖺𝗇. 𝖯𝗈𝗎𝖼𝗈 𝗈𝗎 𝗇𝖺𝖽𝖺 𝗁𝖺́ 𝗉𝖺𝗋𝖺 𝗂𝗆𝖺𝗀𝗂𝗇𝖺𝗋. 𝖮 𝗊𝗎𝖾 𝗁𝖺́ 𝖺 𝖿𝖺𝗓𝖾𝗋 𝖾́ 𝗋𝖾𝖺𝗀𝗂𝗋 𝖺𝗈𝗌 𝖺𝗍𝖺𝗊𝗎𝖾𝗌 𝖾 𝗎𝗅𝗍𝗋𝖺𝗉𝖺𝗌𝗌𝖺𝗋 𝗈𝗌 𝗈𝖻𝗌𝗍𝖺́𝖼𝗎𝗅𝗈𝗌 𝗉𝖺𝗋𝖺 𝖺𝗍𝗂𝗇𝗀𝗂𝗋 𝗈 𝗈𝖻𝗃𝖾𝗍𝗂𝗏𝗈. 𝖤 𝗍𝖺𝗆𝖻𝖾́𝗆 𝗇𝖺̃𝗈 𝗁𝖺́ 𝖼𝖺𝗋𝗋𝗈𝗌 𝖺̀ 𝖾𝗌𝗉𝖾𝗋𝖺. 𝖧𝖺́ 𝖺𝗉𝗅𝗂𝖼𝖺𝖼̧𝗈̃𝖾𝗌. 𝖲𝖾 𝗇𝗈𝗌 𝗍𝖾𝗆𝗉𝗈𝗌 𝖽𝖺𝗌 𝖯𝗅𝖺𝗒𝖲𝗍𝖺𝗍𝗂𝗈𝗇 𝟣, 𝟤 𝖾 𝟥 𝖺𝗌 𝖾𝗆𝖻𝖺𝗅𝖺𝗀𝖾𝗇𝗌 𝖽𝗈𝗌 𝗃𝗈𝗀𝗈𝗌 𝖿𝖺𝗅𝖺𝗏𝖺𝗆 𝖼𝗈𝗇𝗇𝗈𝗌𝖼𝗈, 𝖺𝗀𝗈𝗋𝖺 𝗇𝖾𝗆 𝗂𝗌𝗌𝗈. 𝖲𝖺̃𝗈 𝖺𝗉𝗅𝗂𝖼𝖺𝖼̧𝗈̃𝖾𝗌, 𝖾𝗌𝖼𝗈𝗇𝖽𝗂𝖽𝖺𝗌 𝖽𝖾𝗇𝗍𝗋𝗈 𝖽𝖾 𝗎𝗆 𝗆𝖾𝗇𝗎 𝗊𝗎𝖾 𝖺𝗀𝗎𝖺𝗋𝖽𝖺𝗆 𝖼𝖺𝗅𝗆𝖺𝗆𝖾𝗇𝗍𝖾 𝗊𝗎𝖾 𝖺𝗅𝗀𝗎𝖾́𝗆 𝗌𝖾 𝗅𝖾𝗆𝖻𝗋𝖾 𝖽𝖾𝗅𝖺𝗌.
𝖠 𝗆𝗂𝗇𝗁𝖺 𝗆𝖾𝗇𝗂𝗇𝗂𝖼𝖾 𝖾𝗋𝖺 𝖽𝗂𝗏𝗂𝖽𝗂𝖽𝖺 𝗉𝖾𝗅𝖺𝗌 𝖺𝗏𝖾𝗇𝗍𝗎𝗋𝖺𝗌 𝖽𝗈 𝖼𝖺𝗉𝗂𝗍𝖺̃𝗈 𝖯𝗅𝖺𝗒𝗆𝗈𝖻𝗂𝗅 𝖾 𝗉𝖾𝗅𝗈𝗌 𝗏𝖾𝗅𝗈𝗓𝖾𝗌 𝖼𝖺𝗋𝗋𝗈𝗌 𝖽𝖺 𝖬𝖺𝗃𝗈𝗋𝖾𝗍𝗍𝖾 𝗊𝗎𝖾 𝗉𝗋𝖾𝖾𝗇𝖼𝗁𝗂𝖺𝗆 𝖺 𝗆𝗂𝗇𝗁𝖺 𝖦𝖺𝗋𝖺𝗀𝖾𝗆 𝖽𝖺 𝖦𝖺𝗅𝗉. 𝖩𝖺́ 𝖺 𝗆𝖾𝗇𝗂𝗇𝗂𝖼𝖾 𝖽𝗈𝗌 𝗆𝖾𝗎𝗌 𝖿𝗂𝗅𝗁𝗈𝗌 𝖼𝗈𝗋𝗋𝖾 𝗈 𝗋𝗂𝗌𝖼𝗈 𝖽𝖾 𝗌𝖾𝗋 𝗂𝗇𝖼𝖺𝗉𝖺𝗓 𝖽𝖾 𝗏𝗂𝗏𝖾𝗋 𝗎𝗆𝖺 𝖺𝗏𝖾𝗇𝗍𝗎𝗋𝖺 𝗇𝗈 𝗆𝗎𝗇𝖽𝗈 𝗋𝖾𝖺𝗅.
*Designer e diretor do IADE - Faculdade de Design, Tecnologia e Comunicação da Universidade Europeia
IN "DIÁRIO DE NOTÍCIAS" -27/12/23 .
Sem comentários:
Enviar um comentário